halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

December 11, 2009 Link to this post

Stretching Their Boundaries
There's a fascinating look back at the development of the Halo 3 multiplayer map Construct over at Bungie.net - the designers discussed how it started, what changed over time, and what they'd do differently at this stage. You can read it and think "oh, man, they should have stuck with this idea!" or "why did they scrap that part?" - or you can read it and realize that there are lots and lots and LOTS of factors that go into making a great map - and not all of them will be presented to you in a particular game. Check it out! (Louis Wu 13:27:04 UTC)




Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org
brr!