Halo 3: ODST Mythic Difficulty Guide
For those of you returning from the blood soaked trenches of Halo 3's Mythic madness, welcome back the crossfire! ODST, as many of you are well aware, is an extension to the Halo 3 campaign experience. It uses the same engine (though polished), and many of the same enemies you encountered in the previous game. You'll notice a few additional variants of some old foes, and a various new tactics and tricks thrown into the mix that you didn't encounter in the previous installation, but that just makes things more interesting.
For those of you who are NEW to the Mythic experience, allow me to take this opportunity to welcome you to the ultimate Halo campaign challenge. If you thought Legendary was tough, you're about to be taken for a ride. What is "Mythic Difficulty" you say? It's not something you'll find on the main menu to the game's UI, nor will you encounter the words in the list of game achievements or medals. Nope. Mythic is community made difficulty which cranks the game up to max madness... Legendary, all skulls activated, scoring, and NO deaths whether you're talking solo or cooperative play. You can read more about the difficulty mode itself in our massive thread located on Bungie.net. (You can also explore the Mythic Guide released for Halo 3.)
I'll give you a second to digest that.
Ready to continue? Okay, here we go. If you're just joining us, and you've heard of the Mythic experience before yet were a bit intimidated by the insanity of it all, I have some good news for you. ODST is all around considered to be FAR EASIER than Halo 3 when it comes to Mythic. Not only are the missions shorter, but you'll also find yourself with an abundance of health packs to help keep you in tip top shape.
So how do the overall game mechanics differ from Halo 3? Drastically, to say the least. Let's go over a few of them now.
And there you have it. A few tips to help you make the Halo 3 to ODST transition. Now let's get dive right in and get to the good stuff, shall we?
Q. What is Mythic??
Q. What is the difference between Mythic Difficulty and SLASO?
Q. Is there any special ending for beating the game on Mythic?
Q. Do you get any new armor or reward for beating it on Mythic?
Q. Do I have to have the silver skulls on for it to count as Mythic?
Q. Can I have a friend help me complete the game on Mythic?
Q. Do you have to turn on campaign scoring?
Q. What are the "Kamikaze" videos?
Q. How would you rate Mythic in ODST compared to Halo 3?
Q. Do I have to beat Mombasa Streets in order to complete Mythic campaign?
Q. What is the easiest mission?
Q. What is the hardest mission?
Q. Do you get a medal, emblem or achievement for doing this?
You'll notice right away that the battle rifle has been scrapped for the magnum. No fear, fellow Halo brethren. The magnum highly resembles its overpowered counterpart from the days of Combat Evolved. Like the BR, it has a scope, and a single pull of the trigger can down an unshielded enemy with a shot to the melon. It also has a very swift rate of fire to accommodate for the lack of spread.
Another unique item added to the mix is the Halo 2 Brute plasma rifle. It's basically just like the blue counterpart wielded by the Elites, only it shoots a bit faster with a quicker overheat. And yes the plasma is red rather than blue. It's a nice change of pace, and most effective against Jump-Jet Brutes.
The SMG also seems to have carved out a role for itself in ODST as the ultimate anti-Drone device. And trust me, in this game you'll need one. It can tear through swarms of unshielded Drones like you wouldn't believe, so be sure to have one of these handy when going up against them.
With the talk of smaller weapons such as the Magnum and SMG, it is also a good time to mention that dual-wielding has been removed this time around. No worries, though. It was pretty much a useless ability anyway. You won't need it for ODST at all. Come to think of it, it wasn't really all that necessary in Halo 3 either...
Straight away you'll notice the lack of Flood and Sentinels in Halo 3: ODST. To make up for it, Bungie has decided to increase the variety of Covenant foes you'll encounter. Some of these additions make the game new, interesting, and exciting, while others just serve as an overall frustration. Which is which? Let's discuss...
Grunts and Brutes are pretty much the same as they always were. Not much change here at all except for the Brutes' increased resistance to grenades, yet weaker delivery in hand-to-hand combat. Grunts, of course, still stick themselves and make a beeline straight for you when you kill their leaders.
The Jackal change is very slight and somewhat insignificant, but you may now notice that they can wield needlers in addition to their regular arsenal of plasma pistols, carbines, and beam rifles. And again, the sniper variants can no longer one-shot you anywhere on your body, so you can breathe that long awaited sigh of relief.
Engineers are new to the Halo series in terms of gameplay. Like the old school Sentinels, overcharged plasma pistol shots are the key here. On Mythic, it takes two of these charges to bring one down. They provide a protective shielding to all of their Covenant allies within a certain range. This applies to ALL species in addition to Brutes even if they've lost their power armor. They can be a pain to deal with, but generally speaking they MUST be destroyed before moving on to the rest of the group. Otherwise you'll be wasting quite a bit of that much-needed ammo. The only times you'll encounter these floating, bulbous squids are in the Mombasa Streets, Kikowani Station, and Data Hive. The rest of the missions are squid-free.
Drones have perhaps seen the strongest increase in variety as you'll now encounter a number of different colored variants. Blue, red, green, and gold are just some of the ones added to the mix. Some of these Drones have weak shields protecting them, so if you thought Drones were a pain before, you'll really be pulling your hair out when you comes across these guys. Perhaps the most distinctive addition to the Drone family is the "Leader" variant. Not only is he equipped with strong shielding, but also is armed with a rapid-fire Brute plasma rifle. He's no coward either. These guys LOVE to charge your location and pour on the plasma. You'll find one of these badasses in Data Hive at the conclusion of the massive Drone encounter towards the end of the mission, so be sure to bring your electrified, giant flyswatter.
Hunters are last on our list. Remember those fuel rod throwing terrors from Halo Combat Evolved? They're back and more terrifying than ever! You'll oftentimes see one of these per pair of Hunters and they are definitely the more dangerous of the two types. A single salvo of fuel rod mortar can send you hurling back to the beginning of the mission.