halo.bungie.org

They're Random, Baby!

Halo 3: ODST Mythic (SLASO) Walkthrough by Daniel Morris


Home | The Tru7h About Mythic | What's Old and what's New | FAQ and TLC | Skulltastrophe!
Weapons & Vehicles | Your Personal Hit List | Armor Abilites

Winter Contingency | ONI Sword Base | Nightfall | Tip of the Spear | Long Night of Solace
Exodus | New Alexandria | The Package | Pillar of Autumn | Lone Wolf


Exodus

Full run, Bungie.net Fileshare


Jump to Page 1


Too Close to the Sun

    This next area will really make you appreciate Armor Abilities if you haven't started already. Indulge yourself with DMR ammo from the full weapons cache and proceed to the Jetpacks. Time to drop that N00b Lock and start learning how to play leap frog Halo style. This next video demonstrates how to stay one step ahead of the ODSTs and bypass the Covenant conflict almost entirely!

Get Flash to see this player.

Download: QuickTime (22.3 mb) | WMP9 (18.2 mb)
(Right-click, Save As)

    While I've seen several different ways to bound between broken beams and building ledges to get through the zone, I've personally found the above method to be both the safest and most efficient way to get through. I will say, though, I highly recommend using the DEFAULT settings on the controller for this one. I was a Bumper Jumper Junkie up until I started to rely on the Jetpack to get me through some of the most dangerous areas in Exodus. The only "tricky" jump here comes at the end when you're boosting back up to where the enemies are still occupying the platform. Here's the trick. While you're jumping, activate the Jetpack, which in turn will give you more boost. Don't wait until you're at the apex of your jump to do it, but rather right before. Otherwise you'll miss your mark and plummet to your death. I'm speaking from experience...
    Why did we bring the hammer? Occasionally when you reach the platform, you'll have an enemy or two standing in your way. Use the hammer to quickly rectify the situation and duck inside the building.
    Boost up to the top level and enter the next set of doors. Wait a few seconds for the Phantom to lose interest and leave the scene. If you look towards the other side you'll notice a Marksman Jackal with focus rifle. Snipe him with your DMR. Again, be careful here because several civilians will frantically be running around rather than doing the smart thing and taking a back seat while the Spartan super soldier does all the work. A trio of Grunts will start wobbling over towards you from the building next door. You know what to do. Throw a party! A Grunt birthday party to be precise.
    If you need to stock up on more ammo, there's an extra DMR propped up against the wall near the weapons cache as well as a rocket launcher. I'd recommend taking the RL since the hammer won't do you much good at this point. There's also a health pack in the vicinity if you need it.
    This next move is nothing short of tricky and requires a fair amount of skill with the Jetpack. Keeping in mind that our new objective is to clear the next available landing pad, our biggest opposition now becomes our first Brute Chieftain we'll be encountering in the game. His weapon of choice? The mighty fuel rod cannon. One shot to the face spells instant death, so the easier it is to take him out of the equation, the better off you are in the long run. Chieftains are the only Brutes in the game to wear power armor, and since combo-killing no longer really works in Reach, we'll need to explore more creative methods for killing them.
    The next video will show you how to not only avoid all the opposition between your current location and the landing pad but also how to assassinate the Chieftain. Yes, I know I told you before that 99% of the time you want to avoid all forms of melee combat with the Brutes. This is the 1% exception.

Get Flash to see this player.

Download: QuickTime (20.3 mb) | WMP9 (18.4 mb)
(Right-click, Save As)

    In short, you'll be boosting to the roof of your current building, then flying the Jetpack across an impossible gaping hole, and finally landing on the pad itself behind all your enemies. You'll notice the Shade turrets haven't spawned yet upon landing, but they will very soon. If you're having trouble getting across the gap, download the file from my file share, and count how many seconds I boost each time in order to get an idea of exactly how you should be making this flying leap of faith. It isn't easy and needs to be precise, but the rewards are definitely evident.
    The second you land, rush inside the building and assassinate the Chieftain before any of the others notice you. This will send the surrounding enemies into a temporary frenzy allowing you to boost up to the top level and use it for cover as you pick off the rest of the enemies below.
    In the event that you're seen before nailing the assassination, simply run back outside and boost up to the top level from out there to deal with the Covenant the way I do in the Legendary Guide.
    So, you're sitting on the top floor wondering what to do next. With the Chieftain out of the way, it's all downhill from here. Consider the stunt you just pulled off to be the major choke point of the mission. Everything else from here on out is in your control (for the most part). By now the two Shade turrets should have spawned on the landing pad. Knock out the glass on the balcony and use your elevation advantage to headshot the Grunts inside the turrets. This will cause the entire Shade to blow up!
    A pair of Phantoms will start dropping off reinforcements; Jackals and a hammer Captain. Again, you're in a safe location, but just remember to stay in cover whenever a Phantom is passing by. It doesn't take much to blast away your shields and then your health.
    From your current vantage point, start picking off the enemies below. Pay special attention to the two Grunt Specialists since they're packing fuel rod hate. As for the Captain, don't let that rocket launcher go to waste. Everything else is fairly standard procedure. Business as usual.

Get Flash to see this player.

Download: QuickTime (23.3 mb) | WMP9 (23.9 mb)
(Right-click, Save As)


    In terms of additional health and ammo, you'll find two health packs on the middle level just beyond the stairs as well as outside just across the bridge behind the furthest tree. There you'll also have a few extra magazines of DMR ammo waiting for you just in case you need them.
    Clearing the area will trigger a pair of Falcons and a Pelican to swoop in, dock with the landing pad, and evac the civilians to safety, but the pilots have other plans for you. If you haven't already, be sure to grab a health pack. You're in for the ride of your life, Spartan.

I Should Have Become a Watchmaker

    Do they even have watches in 2552?
    Just like in Tip of the Spear you'll be commandeering the gun of a Falcon while zipping through the outskirts of New Alexandria watching the Corvettes light up the city, only this time your chain gun weapon is far inferior to the infinite overpowered super-grenades you had control over before. To be overly blunt, your survival here isn't always entirely up to you. If your Falcon just happens to get nailed by a Banshee bomb in transit, you're dead. If the Banshees just happen to be peppering you from an angle that prevents you from retaliating, you're dead. Those types of things are completely out of your hands. Aren't you looking forward to this?
    First up, gun down the two Brute Minors you see on the closest rooftop. Nothing to it, right? Next, focus your attention on the Brute Captain nearby. He'll have a plasma repeater, and if don't at least get him to stop shooting at you, he alone can bring you from full health and shields down to zero. Eliminate him. The next set of enemies are optional, but serve as a great way to rack up points; A hammer-wielding Brute Chieftain accompanied by a few Grunts and a pair of Captains. In my experience, these guys can't actually harm you, but again, they're great for kicking up your score.
    Here's where things start getting messy. Banshees will begin circling the Falcon. It doesn't take much to destroy one, so do the best you can to down them when they fly by. When they manage to pull up behind you, obviously the closest ones shooting at you are top priority. After a few seconds, they'll break away, allowing you to witness in horror as the Covenant begins blasting civilian aircraft out of the sky. Following the collateral damage, the Banshees will take a few more shots at you before finally leaving you alone.

Get Flash to see this player.

Download: QuickTime (26.1 mb) | WMP9 (23.9 mb)
(Right-click, Save As)

    The landing site will already be under fire by the time you arrive. Prioritize your enemies. The Brute Captain should be first, followed by the pair of Jackals, and finally, the Grunts. When you land, grab additional DMR ammo from the nearby crate, and recharge your health via one of the health packs lying around. Switch out your secondary weapon for a plasma pistol and rush over to the Mongoose dead ahead. Let the Marines take the Warthog and run wild with it.
    Officially your objective is to activate the anti-air batteries so the UNSC can let loose some rocket-based carnage against the Corvettes. Unofficially, our first real objective is to commandeer one of the two Wraiths in the area to make the rest of the mission all the easier. The Wraith between the two missile batteries is by far the easiest to jack, so make your way over to the closest battery, park the Mongoose out of harm's way, and ready your DMR. When the Wraith is in sight, pop the secondary gunner, then boost over towards the Wraith while avoiding its deadly mortar. Whip out your plasma pistol and EMP the tank, allowing you to land safely on top of it. Hijack the front and bash it until the hatch blows off. Jump off. The Wraith will immediately boost forward, so steer clear. EMP it again and jump on top (but do NOT hijack it this time). Kill the driver either by bashing him to death with your melee attack or simply shooting him. Jump in the Wraith, and now you've got yourself some durability!

Get Flash to see this player.

Download: QuickTime (31.3 mb) | WMP9 (28.9 mb)
(Right-click, Save As)

    To put it quite simply, spend the next few minutes flattening everything in the area, or more specifically, everything surrounding the two missile batteries. Your first priority is to destroy the other Wraith. If it isn't dogging you already, give it a second to lumber over the hill closest to the coastline. Keep moving back and forth to avoid the mortar while maintaining a safe enough distance to prevent yourself from being tagged by the secondary gunner. Next, concentrate on the Brute Chieftain patrolling the bridge with his plasma launcher. If you hear him charging up his weapon, start strafing. The projectiles move slowly enough that you should be able to dodge them easily. Now move on to the two Ghosts. One will be on the other side of the furthest missile battery while the other tends to linger near the water. One direct hit each will do the job. Now simply clear out the batteries until you can safely activate them. As you're clearing out the batteries, Falcons will swoop in to assist you, but be careful not to accidentally nuke your reinforcements per the incident in my Legendary Guide. Hey, those Marines were asking for it! I swear!
    While I won't bore you with a 10 minute Wraith endeavor here, if you wish to gain a closer look on exactly what order I follow to make the area safe, be sure to download the film from my file share which will allow you to detach the camera and get a much better look of the overall battlefield situation.
    Once you're ready, don't activate them quite yet. Head back to your Mongoose and position it on the other side of the furthest missile battery facing the water (and the tower respectively). This will allow you to get to the structure before the upcoming Spirits are able to drop off a fair number of formidable foes to assist the Covenant survivors in one last desperate attempt to defend the compound. It should also be noted that the platform housing the battery also contains an extra ammo crate, health packs, and a couple of very handy armor abilities we'll need a bit later.
    With the Mongoose positioned, activate the missile battery closest to the building first. Then head back, grab an Active Camouflage AA (and a health pack if necessary), flip the switch on the second battery, and race around the lake, up the ramp, and straight into the building.
    Your last objective is to hit the button just inside the window to activate the missiles. Unfortunately, it has not one but two Brute Chieftains guarding it; one with a gravity hammer and the other with a fuel rod cannon. Don't bother trying to engage them. Instead, cloak yourself, jump up the ledges, creep inside the structure without being seen (stay crouched to remain invisible!), and flip the switch to end the mission!

Get Flash to see this player.

Download: QuickTime (11.9 mb) | WMP9 (12 mb)
(Right-click, Save As)

    As you watch the surviving civilian transports evacuate their passengers to safety, a familiar, yet strangely irritating voice will cut in. Kat. She's found you. And just as you thought you were ready to vacate the fallen city, she has another mission for you. Get ready to gear up for round two of the Battle of New Alexandria!


Jump to Page 1





Home | The Tru7h About Mythic | What's Old and what's New | FAQ and TLC | Skulltastrophe!
Weapons & Vehicles | Your Personal Hit List | Armor Abilites

Winter Contingency | ONI Sword Base | Nightfall | Tip of the Spear | Long Night of Solace
Exodus | New Alexandria | The Package | Pillar of Autumn | Lone Wolf



bungie.org
brr!