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Home | The Tru7h About Mythic | What's Old and what's New | FAQ and TLC | Skulltastrophe! Winter Contingency | ONI Sword Base | Nightfall | Tip of the Spear | Long Night of Solace ONI Sword BaseFull run, Bungie.net Fileshare
Clean up the rest of the area as best you can. If you feel the need to hop out of the tank to deal with the Grunts (once the Elites are dead of course), feel free to do so. When it's just you and the General, abandon the Wraith and make a run for the base. Make sure the Wraith is far enough away that the General won't shoot at it while you're away. Grab a health pack from inside and head up to engage the General so you can activate that AA gun (after all, it's the only way to put a stop to Kat's senseless nagging). It also wouldn't hurt to grab a Sprint from the back of the base along the way, and there's a health pack there as well in case you need it.
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Kat will insist you take the hog, but I have a hard time trusting her judgment. So we'll stick with the Wraith. Don't proceed forward as you'll be forced to engage in a pair of Ghosts and a few Elites. No point. Instead, backtrack to the way you came and this time head in the opposite direction towards the direction the small river is flowing.
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You'll need to activate the generator on the ground level (second floor of the structure) which will trigger a Spirit to swoop in and drop off a team of Grunts and Skirmishers. I usually use the Wraith as cover while I pick them all off one by one with the DMR. To me, it's a bit faster than trying to catch the dodgy little bastards with Wraith mortar. Just be wary of the fact that most of the Skirmishers here have Needle Rifles which can chew through your shields fast, particularly if there are more than one. A few of the Covenant will take shelter inside the comms building while the rest will go on the offensive.
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Another Pelican will descend and drop off the extremely overpowered Gauss Warthog (and the only one in the entire campaign), but don't take it just yet! We'll come back for it later. For now, jump back in the Wraith and head back the way you came, being careful not to drop off into the insta-death waters just over the ledge on the right.
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Head back and collect the Gauss Hog after you've cleaned up the Covenant mess and bring it back to where you first picked up the target locator. You'll need to flip the switch on the left side in order to open the doors. This will additionally cause all of your passengers to abandon the hog, but don't worry. This is a good thing. Drive the hog into the structure, and Covenant forces will begin advancing up ahead. This is your cue to jump on the turret and level everything that moves. They'll grow a brain and retreat back a bit once enough of their allies are dead. For you, this means it's time to pull something tricky.
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Drive forward once the coast is clear, and park the vehicle right outside the dual entrances to Sword Base (which were locked the last time we cleaned up this area). A ruthless pair of Hunters will be awaiting your arrival, and these guys are no pushovers either. They've apparently dropped the water-gun-weak assault cannons from the previous three installments and upgraded to a weapon very similar to the fuel rod mortar used in the first game. Keep your distance! They'll wreck your hog in a heartbeat if you get too close. So instead, hang back and hammer them from afar. The gauss cannon will make short work of the pair and allow you easy passage to proceed forward.
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You're about to encounter the biggest choke point in the mission; an Elite Ultra wielding a devastating concussion rifle and backed by a few Grunts as well. Apart from the Elite's weapon, one of the main issues you'll be dealing with is the tight corridors leading to your foe. You'll have very little wiggle room if he starts berserking and hammering your cover location with concussion rounds.
Get Flash to see this player. Download: QuickTime (18.4 mb) | WMP9 (16.9 mb) You've managed to climb over the towering hump blockading you from victory. Nice work. From here on out it's all relatively downhill. Head into the Sword Base's atrium and sprint to the opposite door. A few Grunts will be there to greet you. Give them a nice pat on the back for all their hard work. Moving on, your teammates will already be uniting on the next bridge and engaging the Covenant on the opposite side. Once again it's your choice whether or not you want to fight your way through this one, but I find it much easier to follow the route below... Get Flash to see this player. Download: QuickTime (31.5 mb) | WMP9 (27.2 mb)
As you can see, using the ledge to skirt past your enemies somehow deloads the remaining enemies in the atrium, including the two ass-handing Generals you would otherwise be forced to fight. Deloading is the latest trick the Mythic community has managed to stumble upon in the Mythic saga. It's a rare occurrence and only works for a few individual skirmishes, but it can be an extremely useful tactic for making your way from start to finish in one piece.
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With all the ground forces out of the way, only one thing remains. Grab all the rocket launcher ammo in the area and assist your teammates in taking down the Banshees and Phantoms. If you start taking hits, simply dive back into cover and wait until its safe. Heck, if you don't mind waiting, your teammates can actually do this part on their own entirely, but it takes a lot longer to accomplish the same goal.
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