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by Overswarm
Home | Advanced Combat Techniques | Articles and Extras | Map Guides Matchmaking Gametypes | Movies and Commentary | FAQ
Matchmaking Gametypes Independent | Ascension | Backwash | Beaver Creek | Burial Mounds | Coagulation | Colossus | Containment | Elongation | Foundation | Gemini | Headlong | Ivory Tower | Lockout | Midship | Relic | Sanctuary | Terminal | Turf | Warlock | Waterworks | Zanzibar
Team Skirmish
CTF Classic on Midship
Weapon control
- Battle Rifle
- Shotgun
- Sword
- Carbine (note: The Carbine should only be used on Defense. It's accuracy is too sporadic for long range combat against several opponents.)
Overstrat #1
phase 1
Player 1 Leaves the base, and goes towards the enemy base, travelling either the plasma pistol path or the Carbine path.
Player 2 travels the opposite path of player 1.
Player 3 goes and attempts to get the shotgun. If he fails, he gets the Carbine or duel wields plasma rifles, then sits in the base on defense.
Player 4 goes underneath the base and grabs the battle rifle. If possible, he gets the plasma pistol, then returns to the base and stays on defense.
phase 2
Player 1 and 2 go in the enemy base. Their goal is to grab the flag, and throw it to the middle. It doesn't matter if they die. Sometimes it can be preferred!
Player 3, seeing player 1 and 2 go into the enemy base, drops down to the center to catch the flag. When he catches it, he runs, then jumps and thorws it to player 4.
Player 4, as soon as player 3 jumps down, waits for player 3 to throw the flag to him. Then, he scores.
notes:
- Player 1 and 2, after respawning, should immediately go straight to blue base to repeat the strategy. Sometimes you can pull it off two times in a row.
- If player 4 has enemies in the base, and would therefore not be able to score, he should tell player 3 to just run it. Then, when palyer 1 and 2 respawn/get to the base, they should go on defense.
Overstrat #2-
phase 1
Player 1 and Player 2 go opposite paths to the enemies base.
Player 3 goes to grab the shotgun or carbine, then goes back on defense.
Player 4 gets the BR, then amybe the PP, then goes on defense. (sound familiar?)
phase 2
Player 1, when he gets to the base, hides near it.
Player 2 rushes in, grabs the flag, and throws it out.
Player 3 and 4 stay in their base.
phase 3
Player 1, after watching the opposing team fall out like ants for the flag (especially if you try this after Overstrat #1), runs in, waits for them to touch the flag to make it return, then picks up the flag and goes along one of the side paths to score.
Player 2, after respawning (because he IS dead), does what he can to help player 1.
Player 3 and 4 stay on defense, and peck at enemies from afar.
notes:
- This strat can go on a loop. Player 2 can go and wait in the enemy base, and after player 1 scores, do the EXACT SAME THING.
- This strategy works best after doing something like strat #1 the first time, where your entire team is into capturing the enemy flag. That way, the enemy feels they all need to work together to return the flag, when really they only need one.
- If someone does this to you, just remember this rule: The guy with the BR always stays in the base. Always. He can just peck at the guy with the flag from afar.
Home | Advanced Combat Techniques | Articles and Extras | Map Guides Matchmaking Gametypes | Movies and Commentary | FAQ
Matchmaking Gametypes Independent | Ascension | Backwash | Beaver Creek | Burial Mounds | Coagulation | Colossus | Containment | Elongation | Foundation | Gemini | Headlong | Ivory Tower | Lockout | Midship | Relic | Sanctuary | Terminal | Turf | Warlock | Waterworks | Zanzibar
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